NBC Universal DWA Technology - Senior Software Engineer - Anim/Rig in Glendale, California
Job Number 34568BR
Job Title DWA Technology - Senior Software Engineer - Anim/Rig
Business Segment Filmed Entertainment Group
Sub-Business Film Animation Technology
Posting Category Technology/Engineering
About Us From the award-winning storytellers, artist and innovators at DreamWorks Animation and DreamWorks Animation Television come the beloved characters and stories that come alive on the big and small screens. From films like Shrek, How to Train Your Dragon and Trolls to original TV series including Trollhunters, Voltron and Home: Adventures with Tip & Oh, DreamWorks Animation continues to bring home the laughter, fun and courage to dream.
Visitto see our latest animated film and television productions.
DreamWorks is a division of NBCUniversal, one of the world’s leading media and entertainment companies in the development, production, and marketing of entertainment, news, and information to a global audience. NBCUniversal owns and operates a valuable portfolio of news and entertainment television networks, a premier motion picture company, significant television production operations, a leading television stations group, and world-renowned theme parks. NBCUniversal’s policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law.
Career Level Experienced
Country United States
DreamWorks Animation is looking for a senior-level software engineer to join the R&D Rigging and Animation development team. This team is responsible for Premo - the company's proprietary character animation tool. In addition, they are responsible for the development of Luna - the company’s new proprietary character rigging tool.
Design and development of new capabilities and techniques related to character animation and rigging in a large-scale application
Interact closely with animators and character riggers to help establish the direction for these tools
D., M.S. or B.S. in Computer Science
Preferred 3+ years professional experience
Strong C/C++ software development
Strong understanding of data structures and computer graphics
Development experience and ability to work closely with end users and engineers
Attention to detail and strong communication skills
Experience in problem solving and balancing quick turnaround with long-term quality
Professional experience in a VFX or animation studio
Experience in large-scale application development
Expert in C++ software development
User interaction design with a working knowledge of standard UI toolkits
Experience with writing and debugging multi-threaded code
Experience with third party rigging and animation tools (such as Maya)
Overall understanding of the rigging and animation process
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